DnD Temphere and Thrrasir Wiki
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* Though not visible in the sketch, Medea's dreadlocks are bright red and gold, a token of her Archfey patron. This is a joke inspired by the similarly bright hair colors of the Archfey Warlock player character, Kindrin.
 
* Though not visible in the sketch, Medea's dreadlocks are bright red and gold, a token of her Archfey patron. This is a joke inspired by the similarly bright hair colors of the Archfey Warlock player character, Kindrin.
 
* Because she seldom accompanies the party on adventures, it has become a slight running gag that whenever the players get into a dangerous situation or one that may hold them up for a while, that Medea is going to be furious with them when she finds out.
 
* Because she seldom accompanies the party on adventures, it has become a slight running gag that whenever the players get into a dangerous situation or one that may hold them up for a while, that Medea is going to be furious with them when she finds out.
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[[Category:Temphere]]
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[[Category:Temphere Characters]]
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[[Category:Temphere NPCs]]

Revision as of 17:14, 17 May 2019

I should probably try to get in touch with Lady Sahara, and one of you lot might want to pen a message to Lord Valanthe so they all know what's going on and that you haven't left Valanthe's service in favor of rampant vigilantism, eh?
- Medea

Medea is an NPC from the Temphere universe. She is an ally and travelling companion of the main Temphere Party, and has fought with the Garden Party on at least one occasion (though she is usually advised to keep clear of combat on account of her low level). Medea is a korred, a subrace of satyr, and a Pact of the Archfey warlock. As with all Temphere NPCs, Medea is played by Tiger.

History

Second Adventure

Medea was enlisted to help the Garden Party at the beginning of their second adventure. Her patron, Lady Sahara, had assigned Medea to keep tabs on a certain monster hunter who was known for being very knowledgable... but also very paranoid about the many enemies she'd made over the years. Valanthe wanted the party to speak to this hunter about the black thorn they retrieved from the monster rose, and requisitioned Medea's aid to guide the party to the hunter's home.

Medea proved to be a level-headed, sociable person during the party's trip. She engaged conversation fairly readily, and seemed legitimately interested in their mission. She also helped fight off the swarm of insects that ambushed the party during their trek into the swamp... but she and the party agreed that she should stay behind while they went to investigate the bandits plaging the swamp, as she wasn't a very skilled fighter.

The party ended up being gone far longer than they expected to be- over three days- and though on the third day Cree used the spell Skywrite to let her know they were alive and on their way back, she was extremely worried and decidedly annoyed by the time she and the party were finally reunited. 

Third Adventure - Into the Frostfell

Medea had mostly forgiven the Garden Party by the time they arrived in Penvost, but still insisted on tailing them and the Island Group around town as they went shopping and waiting for them outside of any stores they visited. When a fire broke out in the forest the following day, Medea helped with the bucket brigade while the party fought the fires directly. 

When the party discovered that the reason for the fires was a failed attempt to destroy a second black thorn, Medea wasn't any happier about the news than the rest of the group. At first she seemed intent on following them when they went into the forest after the thing, but the group managed to convince her that she was better off staying behind for the time being. She acknowledge their point... grudingly.

Personality

Chipper, friendly, and polite, Medea is generally a good natured individual. However, she gets understandably upset with the party when they leave her in the dark for long periods of time, and is given to fretting and lasting grumpiness when her trust is broken.

Reference Images

Trivia

  • Though not visible in the sketch, Medea's dreadlocks are bright red and gold, a token of her Archfey patron. This is a joke inspired by the similarly bright hair colors of the Archfey Warlock player character, Kindrin.
  • Because she seldom accompanies the party on adventures, it has become a slight running gag that whenever the players get into a dangerous situation or one that may hold them up for a while, that Medea is going to be furious with them when she finds out.