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Alice is a human monster-hunter who came to Alu Lyth in search of rumored wererats. She also owns a wolfdog whose name is currently unknown. Like all Thrrasir NPCs, Alice is played by Shinko.

Resources and Abilities

Alice plays the lute and also has a set of panpipes, and either through an enchantment on the pipes or her own magic channeled through them, she is able to play a discordant song that forces and traps wererats in the large form they take at the full moon. It is unknown if this might have effect on other monsters as well.

Alice has a blue merle wolfdog who travels with her. It seems to have a negative reaction to even lingereing lycanthrope scent, and can presumably be used to track people of interest.

History

Alice first appeared at the Prismlight bar, which the party visited to meet Camden; she was playing music, though when the party arrived, briefly switched to a very harsh melody.

As the party tried to leave, Alice's wolfdog growled at them; Alice called it off, but warned the party that they should be careful of the company they keep.

Later, the party ran into Ingway in Castle Road - just in time for Alice to appear on the roof of a building, declare she was exposing "evil", and play the discordant song again, which caused Ingway to involuntarily transform. The party was able to help him escape, but not without Alice noticing and expression confusion over the party's knowing alliance with a wererat. Alyx attempted to charm her, but was unsuccessful, and had to briefly fight her wolfdog. Alice was driven off with an illusory bird attack, but likely only because she knew her quarry had had time to make a clean getaway.

Personality

Very dramatic and certainly determined. Whether she's prejudiced against lycanthropes (and possibly other monsters) or is simply uneducated is currently not clear.

Appearances

  • Session 29 - Performing at the Prismlight bar, where she encountered the party. Her panpipe music failed to do anything but annoy people. Her wolf-dog growled at the party, and Alice gave a warning to be careful of the company they keep.
  • Session 30 - Appeared on the roof of a marketplace building, where she used her panpipes to force Ingway into his wererat form, intending to expose him to the city. She was frustrated with the party hiding Ingway and helping him escape, and wound up fleeing the scene.
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