Oldtowne

Oldtowne is a flooded city that was once part of terrestrial Alu-Lyth. This district is now home to an underwater city populated by merfolk, tritons, and other aquatic races.

Population
Merfolk seem to be by fair the most common race in Oldtowne, but the city is home to tritons and other aquatic races, including at least one selkie.


 * Merfolk - People with a humanoid upper body and long, scaled tails tipped with fins. They have bright, multi-colored scales all over, and distinctly fish-like features to their faces.
 * Tritons - Much more humanoid than merfolk, even apart from having legs rather than tails. Their faces tend to look more humanoid, and their bodies generally keep to one shade of blue or green. Some tritons get vivid, fluorescent tattoos to mimic the merfolk part of their heritage more closely.

Architecture
Though Oldtowne still has the roads and perhaps some buildings left from its above-water days, the city is now home to more underwater-friendly architecture - buildings are molded from living coral, are bright and colorful and vibrantly textured, and can be entered from multiple floors.

Some places in Oldtowne do make use of sunken surface materials, though sometimes unexpected ones - such as the Liquid Gold tavern, built in a sunken ship.

Residents

 * Deece - Merman; yellow and orange scales with bright blue stripes
 * Harsif - Selkie; silver-white seal form; bartender at the Liquid Gold tavern
 * Mylene - Triton; used to be a student at Alu Lyth University, was an intern on the Oldtowne expedition to explore a ruined sea elf city that retrieved the cube.
 * Sin - Half-merman, half-tiefling; koi patterning, coral horns; accomplished fire and dark mage, but has grudge against the district for prejudice toward him. Lives in a dragon's skull in the bad part of Oldtowne.

Important Locations

 * Liquid Gold - A tavern in a sunken ship; Harsif is a bartender (possibly the owner?)
 * Crystal Cathedral - Potentially the oldest building in Alu Lyth, possibly created to worship the cataclysm. It's made of nevermelt ice, an ancient alchemical substance, leaving the water inside lethally freezing.
 * Dragon's Skeleton - The skeleton of an ancient dragon that doesn't match that of any living species of dragon. It was formerly a thieves' guild hideout; the merfolk/tiefling mage Sin chased them out and took over the space for himself.
 * The skull is boarded up; to get inside, you say in draconic some variant of "open wide" to make the jaws open.
 * Silvervine Tree - A treant planted to protect Alu Lyth from infernal threats. It formerly cast a barrier against demons and tieflings over the whole city, but when Oldtowne sank, most of its energy was turned to creating a waterproof barrier around itself - a barrier that still repels demons and tieflings.